AI Player Fusion:
	All you need for this, is a enconter, witch you put that name in ENCONTER in the script. Go threw the enconter far enough you are setting spawn points (its midway, but this is easier to understand), and yes, you do need the make sure you have a actor_varient attached, because that will be the brain of the AI in you. That last Sleep comand is delay time before you can use it again; its currently 2 minutes, remember, 30=one second.

Anti-Aimbot [Bot Breaker]:
	BIPED1 is your biped, and is only labeled biped1 incase you use have a few copys of the script stuff. In sapien, place FLAGS for each of hte FLAG#'s displayed in the script. the TURRET is just for safty since entertering vehicles is also a good bot fryer.

Morphball:
	This script was made for Metroid Online to the settings that within those maps could be used (its not at full sync potential because of that, but it still has a better syncing potential then what it could have been). You simply need morphball1 to morphball16, and since you most likly won't have the seat label, MB-driver, replace that with your seat label, like W-driver.

Anti-Cheats (SP-MP):
	In MP, it will disable the cheats when used and leave a message, although it can't check if cheat_all_vehicles or cheat_all_weapons was used, but you can stop those by putting a item in that doesnt spawn unless done with the cheat that lags the server into exception data :P. In SP, it will give them GAME_LOST meaning they will restart from last checkpoint without the cheat on.

Sound Pause Menu:
	This one I don't think many of you will use since you have to tag alot to go with it.. You need to make UI_widgets like coldsnaps time of day, impliment them into the pause menu (ui\shell\multi or solo, blah blah). Just study coldsnap's time of day on how to do that.. anyways, in the Time of Day coldsnap widget, find the script comand thing labeled ToD, replace that with the script label in side of it (currently SONG1, SONG2, SONG3).
You target all sound_looping you have avalible by choice, and then you set the start one as the one you want the button to play (you want to make sure it stops its own sound so they dont keep clicking it and have it play the save song 500 times at once lol) for the location, you keep the "" and put the location in side, example: "sound\music\testerating\test" and test is a sound_looping.